![]() A local group is only visible to the instance of the weapon that fired it. Updated projectiles and rollers so they can use local or global groups. Updated server message to say the mod its loadingĬhecking added to force the use of losless image formats for levelįixed bug where death animation was different across clientĪdded sync checking for initial target placementįixed server sometimes hanging when tanks with tank types try to buy.Īdded landscapeerosion tag to WeaponNapalm to allow it erode the landscape.įixed sound dialog not be accessible on some screenįixed buy time not being correct on the progress dialogįixed not being able to use the camera modes when buyingįixed WeaponAimedOver targeting dead tankĪdded admin "change name" function to allow admins to force a player name change (available via command line, web and in-game)įixed a bug where players could be forced to play against no opponents when a spectator joinįixed rounds not ending due to lives being awarded to dead players.įixed admin players being able to kill players in the wrong stateĪI Tanks now join all at once rather than being added slowly one at a timeįixed player dialog resetting for each player in single player (offline) modeįixed online player parameters not being remembered correctlyįixed players getting stuck when crashing during loadingįixed not being able to kick players that do not have a destination (connection) Updated make files for latest fedora buildįixed isue where WeaponTankVelocity and WeaponSelectPosition could return wrong infoĪdded more sync logging to the WeaponTankVelocityĪdded sync option to exit server when errors are detectedįixed isue with projectile number parser being called on the client onlyĪdded more logging to number parsers so they know their ownerĪdded ability for custom weapon sync messages. Updated mod info files for removal of option.Ĭhanged server so mod files are loaded from file system rather than cached in memoryįixed landscape pattern being repeated over the border for the options screenĪdded surroundtexture option to the file based landscape texture fileĪdded option to mod info to stop mods shipped with the game having all of their files loaded into memoryįixed some memory leaks or isues hiding memory leakĪdded command line option to allow server to exit after a time period (exittime) Updated mod download progress to include KB done.įixed mod download progress so it doesn't reset to 0% during download. Updated to support single channel alpha map Updated to support single channel jpeg file Image utilities updated to cope with different image component size Updated shader check to check for number of available varying floatĬommit of awe data files and none mod image filesĬonverted some textures to jpg to save space ![]() ![]() It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.Code: Fixed deform textures not working for textures with 3 channelsįixed some weapon defaults being overwrittenįixed tanks not falling when eroding napalm is being used This is an application that can also be fetched from. Online or offline, single or multi-player play.Realtime or turn based artillery combat.Realisticly rendered 3D landscape environments. ![]() Test your skill in timing, aiming and judgement of distance, move around on the landscape, or outsmart your opponent economically. Scorched3D incorporates lively, fully destructible 3D landscapes that include animated jets, naval vessels, water and even birds, with detailed tanks and projectiles and stunning visual effects.Ī simple turn-based artillery game and also a real-time strategy game in which players can counter each others' weapons with other creative accessories, shields and tactics.
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